News

1.0.7 released

  • Added "Show Input Overlay" option for displaying player inputs
  • All time displays now show milliseconds
  • Fixed bug in "New record" replays
  • Updated button art
  • Updated ODE physics to 0.16.6
  • Cleaned up compile warnings in external libraries

1.0.6 released

  • Fixed lighting bug on caves_5
  • Updated flatpak runtime
  • AppStream MetaInfo fixes
  • Fixed some compiler warnings

1.0.5 released

  • Updated app id
  • Fixed compile issue

1.0.4 released

  • Moved project to GitLab

1.0.3 released

  • Added AppStream MetaInfo XML
  • Fixed various packaging issues

1.0.2 released

  • Moved first orb on cubism level
  • Added various gamepad bindings
  • Fixed crash
  • Updated icon
  • Updated irrlicht to 1.8.5
  • Added flatpak builds

1.0.1 released

  • Added secret levels to menu when unlocked
  • Added campaign progress to menu
  • Added player/orb sounds to replays
  • Added option to enable/disable gamepad
  • Added short messages for config changes
  • Fixed various bugs in house level
  • Fixed some compile warnings
  • Minor bug fixes

1.0.0 released

  • Added 16 new levels including a secret level
  • Replaced Bullet physics engine with ODE
  • Physics now runs at 500hz
  • Updated UI which now scales with resolution
  • Added replay sorting
  • Added freecamera mode to replays
  • Added gameplay options
  • Added mouse sensitivity to options
  • Added option for disabling multiple lights
  • Added replay validation
  • Added rolling friction
  • Updated some tutorial levels
  • Windows build now uses MinGW-w64
  • Added irrlicht source to project and fixed many irrlicht bugs
  • Increased quality of in-game screenshots

0.2.1 released

  • Redesigned replay screen
  • Added new tutorial level
  • Added installer for windows
  • Can selectively enable gamepads in config file
  • Added per-axis deadzone to config
  • Next-level button works across campaigns now
  • Added level name and highscore to HUD
  • Autosave replays for new records
  • Updated replay format
  • Switched to c++11
  • Various fixes to build system

0.2.0 released

  • Added gamepad support
  • Added per-pixel lighting
  • Added new levels
  • Made menus and fonts bigger
  • Can access options in-game now
  • Added shaders, anisotropic filtering, V-sync, and MSAA to video options
  • Added level names to menu
  • Fixed replay bug
  • Fixed memory leaks

0.1.1 released

  • Added audio (OpenAL)
  • Added screen fading
  • Added shader support
  • Added support for customlevels
  • Added invert mouse option (or press F2 during play)
  • Save data now in %APPDATA%/irrlamb for windows
  • Converted meshes to a binary format for faster loading
  • Fixed a Lua API bug in Object.GetPosition
  • Removed scons, added cmake.

0.1.0 released

  • Completely updated the game's graphics
  • Added 12 tutorial levels + 2 skate levels
  • Added ability to set shadows, filtering, and AA in config file
  • Added cylinder objects
  • Physics are now framerate independent
  • Cleaned up level format
  • Cleaned up Lua API
  • Reduced replay file size
  • Removed boost dependencies
  • Updated irrlicht to 1.6
  • Updated bullet to 2.75
  • Added SQLite for level stats
  • Fixed various bugs
  • Removed audio, old levels, and grapple for now
  • Refactored lots of code

0.0.5 released

  • New gameplay mechanic: grapple
  • Added more levels
  • Added springs
  • Added basic sounds
  • Added code to limit frame rate
  • Changed replay file structure. Old replays are incompatible

0.0.4 released

  • Added level unlocking
  • Added high score list
  • Added support for constraints/joints
  • Added a lose screen
  • Added stats tracking
  • Added another level
  • Hit F12 to take screenshots
  • Added more Lua functions
  • Added basic replay controls
  • Added fonts for various resolutions
  • Fixed some compile/scons issues
  • Upgraded to GPL version 3

0.0.3 released

  • Added replays
  • Added pause and win screen
  • Added two new levels
  • Levels are now stored as xml files
  • Fixed some bugs

0.0.2 released

  • Added video and control options
  • Added level selection menu
  • Added one new level
  • Physics should now be deterministic
  • Added zone triggers
  • Windows version no longer requires VS2005 runtime libraries
  • Added more scripting functions
  • Misc. bug fixes

0.0.1 released

  • First release